Society of the Sealed Gate

Across the world there are victims of magic. Some deserved what they got; others were unlucky or associated with the wrong people. The Society of the Sealed Gate is an ancient association, some say going back to the earliest civilizations on Myrnia, dedicated to the elimination of the practice of magic. Today it has members of all races and creeds.

Capabilities
The Society is a secret organization, which is to say they don’t put up signs or run membership drives. Their existence is known to most magical practitioners, sometimes as a boogieman to keep apprentices in line: “If you don’t learn to seal your runic circle properly, the Society of the Sealed Gate will get you!” The real threat they pose is less specific, but my research indicates that it is extremely variable. Get enough of them together emboldened by drink or a flamboyantly failed magical experiment and they can do as much damage as a small mob can manage.

Agents
Membership is loosely managed, which is to say people declare themselves members of the Society and so they are. If enough people in the area declare themselves and work together, you have a cell. There are enough stories about their feats that these cells feel they operate from a sense of tradition and duty, and although there is no training or equipment there can still be a passion to these operatives that can rival political or religious organizations. Some of them learn some magic to know their enemy, though it is more common to equip themselves with mundane tools.

Agenda
The Society’s aim is the end of the practice of magic, though a particular cell may be focused on a certain school or wizard.